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VR Social Scenarios

Designed a VR forest experience to help players relax and reduce public-speaking anxiety. Combines immersive visuals with stress-relief techniques for confidence training.

UnityC#VR SDK3D Modeling

Overview

A Meta Quest VR experience designed to reduce public-speaking anxiety through immersive nature environments and gradual exposure therapy. Paper currently in submission.

Key Features

  • Immersive forest environment with procedural audio and dynamic lighting
  • Guided relaxation with breathing exercises and biofeedback integration
  • Progressive exposure — practice speaking to virtual audiences of increasing size
  • Session analytics tracking stress indicators and confidence progression