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VR Social Scenarios
Designed a VR forest experience to help players relax and reduce public-speaking anxiety. Combines immersive visuals with stress-relief techniques for confidence training.
UnityC#VR SDK3D Modeling
Overview
A Meta Quest VR experience designed to reduce public-speaking anxiety through immersive nature environments and gradual exposure therapy. Paper currently in submission.
Key Features
- Immersive forest environment with procedural audio and dynamic lighting
- Guided relaxation with breathing exercises and biofeedback integration
- Progressive exposure — practice speaking to virtual audiences of increasing size
- Session analytics tracking stress indicators and confidence progression